The Hand Crossbow takes Piercer with +1 Dexterity.įor this chart, we’re following the Fundamental Math progression chart to determine AC at CR. The Light and Heavy crossbows will take Crossbow Expert. The firearms and bows will take Sharpshooter. The Eldritch Blast will take Fey Touched and get +1 Charisma. The Light and Heavy crossbows will take Piercer with +1 Dexterity. The firearms and bows will take Gunner with +1 Dexterity. That will be Dexterity for every weapon except Eldritch Blast, which will use Charisma.įor class, the weapons will all be used by a Fighter with no subclass and the Archery style.Įldritch blast will likewise be used by a Warlock with no subclass and taking Agonizing Blast at 2nd level. We’ll assume our attack stat to be 15 before adding the Custom Lineage +2 for a 17. For race, we’re going to pick Custom Lineage. We’ll look at various levels and standardise our examples. My lawyers said I can’t put the data in a chart since it’s not all in the SRD, so these are a list of pages with the weapons and also Eldritch Blast: Weapon Page Pistol DMG 268 Musket DMG 268 Shortbow PHB 149 Longbow PHB 149 Hand Crossbow PHB 149 Light Crossbow PHB 149 Heavy Crossbow PHB 149 Eldritch Blast PHB 237 Clicking the Weapons will take you to the Compendium entry on D&D Beyond I’m going to compare several different ranged options and we’ll see where everything falls in terms of DPR. If you’re playing an Archer and are not planning to use Crossbows, why would you take Crossbow Expert to ignore melee Disadvantage when you can take Gunner, get +1 Dexterity and the only part of CBX you care about when using a bow? Even if your campaign doesn’t use Firearms, I see no reason to disallow this feat for Archers. Why did I say that the last point was the most important? Shouldn’t the parts about Firearms be the important part of a feat called Gunner? No actually. Most importantly, being in melee doesn’t impose Disadvantage for ranged attack rolls. It grants Firearms proficiency, and lets us ignore the loading property of Firearms. It’s a Hybrid feat granting +1 Dexterity. The Gunner FeatĪs a feat, Gunner is rather nice. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The Domains of Dread – Ravenloft Disclaimer.We will take an in-depth look at the ranged weapons and compare just how they stack up in terms of DPR to see if guns really are that much stronger than options like bows and crossbows. This guide instead will take a mechanical stance for Renaissance Firearms as described in the Dungeon Masters’ Guide. After all, if Firearms don’t exist because they haven’t been invented yet, this guide won’t change that. Some people don’t want them in their sword and sorcery high fantasy adventure, and I respect those kinds of lore-based arguments. Firearms in Dungeons and Dragons have always been a divisive topic.
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